This will include, but is not limited to, the evaluation of system and device level characteristics from low level device metrics (e.g. throughput, latency, caching/paging behaviors, power/efficiency, etc.) in the presence of operating systems, compiler, power management, and software interactions that ultimately determine the user’s experience on a Mac. The architect will identify performance bottlenecks, inefficiencies, and architectural improvement areas in hardware and software, and work with internal teams and external software vendors on addressing and taking advantage of them. You are passionate and have experience developing or working on Machine Learning use cases with in the context of professional content creation on such tools as Maya, Houdini, Nuke, Premiere Pro, Media Composer, Pro tools, Cubase or similar in house tools in production contexts is desired.The job will entail close interaction with third party software development as well as hardware/silicon vendors. The architect will be responsible for clear and concise reporting of performance, efficiency, architecture, micro-architecture, and implementation analysis of both hardware and software to engineering teams as well as upper management.
Education & Experience
MS/PhD in Electrical Engineering, Computer Engineering, Computer Science, similar degrees or commensurate experienceView More
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